UMassCTF 2026: “Old Fashioned” Division

In recent months, advances in LLM models’ cybersecurity capabilities have allowed CTF teams to develop autonomous challenge-solving agentic systems. These are genuinely impressive, and we are very, very excited about the future of cybersecurity with LLMs. That said, when the core purpose of a CTF is learning, autonomous agents risk undermining the experience (especially for beginners). When agents clear out the easy and medium challenges without any human engagement, some teams find it destroys the fun and spirit of the competition. However, in an effort to not fall behind, these same teams are forced to use agents begrudgingly. This sentiment seems to be widely echoed in the broader CTF community.

At UMassCTF, we want to keep up with the evolving technological landscape, while creating a space for players who miss and value the traditional, human-centric CTF experience. This is an admittedly hard problem to solve well. Some ideas at a solution have been thrown around - such as embedding adversarial prompts into challenges to trip up agents, or requiring players to install monitoring software. However, these feel more invasive and counterproductive than anything, and also fail to reflect the reality that LLMs are here to stay.

So this year, we are trying something different. UMass CTF 2026 will have two divisions: a Regular division and an “Old Fashioned" division.

Rules

Here are the guidelines:

An Experiment for the Community

We see this as an experiment - not just for UMass CTF, but also for the broader CTF community - as we all navigate how to balance learning cybersecurity in an era of increasingly capable AI. We acknowledge it is entirely possible that the Old Fashioned division fails - but even if it does, we hope it will be a valuable learning exercise. After the CTF concludes, we intend to publish our findings in a blog post on umasscybersec.org.